Vehicles in Foxhole range from humble trucks to heavy battle tanks, each costing player-made resources. Using the wrong vehicle at the wrong time wastes hours of logi work — and gets you yelled at. This guide covers every vehicle type and when to use each.
Note: Verified as of July 2026. Check official patch notes for updates.
Logistics Vehicles
| Vehicle | RMat Cost | Capacity | Use Case |
|---|---|---|---|
| Transport Truck | 0 (BMats) | 15 crates | Standard logi truck. Use this. |
| Dunne Transport | 0 (BMats) | 15 crates | Same as truck, slightly faster, slightly less durable. |
| Flatbed Truck | 25 RMats | 1 large item (vehicle crate, shipping container) | Moving vehicles, artillery, and large items. |
| Harvester | 30 RMats | 0 | Scrapping. 10x faster than hammer. Share it. |
| Fuel Tanker | 25 RMats | 100 cans of fuel | Refueling tanks at the front. |
Infantry Support Vehicles
| Vehicle | RMat Cost | Crew | Role |
|---|---|---|---|
| AC (Armoured Car) | 15-25 RMats | 2 (driver + gunner) | Anti-infantry, recon. Fast but fragile. Dies to AT rifles. |
| Half-Track | 30-40 RMats | 3-4 | Infantry transport + light fire support. Good for flanking. |
| MG Tankette | 25 RMats | 2 | Budget anti-infantry tank. Dies to any AT. Cheap and disposable. |
| Scout Tank | 35 RMats | 2 | Fast light tank. Good for hit-and-run. |
Tank Tier List
S-Tier — Battle Winners
Silverhand (Warden) — The best general-purpose tank. Twin cannons (40mm + 68mm) deal with both infantry and enemy tanks. Decent armour. The backbone of Warden armoured pushes.
Bardiche (Colonial) — The Colonial Silverhand equivalent. Heavy armour, powerful 68mm cannon. Slower than Silverhand but tougher. Excels in defensive line-holding.
A-Tier — Strong and Reliable
Spatha (Colonial) — Fast medium tank. 40mm cannon with good fire rate. Best Colonial tank for aggressive pushes and flanking manoeuvres.
Outlaw (Warden) — Fast cruiser tank. 40mm cannon with long range. Glass cannon — hits hard but cannot take hits in return.
Falchion (Colonial) — Mass-produced medium tank. Cheaper than other tanks (cheaper to replace). Decent all-rounder. The Colonial workhorse.
B-Tier — Specialised
H-5 Hatchet (Warden) — Light tank. Good anti-infantry, bad against other tanks. Only use against infantry formations.
Flood (Warden) — Amphibious tank. Crosses water. Niche but game-changing on island maps.
Ballista (Colonial) — Siege tank. Massive damage to structures, useless against tanks. Only bring this when attacking concrete bunkers.
Tank Crew Roles
| Role | Responsibility |
|---|---|
| Driver | Positioning, angling armour, knowing when to retreat. The most important role. |
| Gunner | Aiming and firing. Calls out targets. |
| Commander (if 3+ crew) | Spotting, using the hatch for 360° vision. Coordinates with infantry support. |
| Engineer (optional) | Repairs the tank from outside during pauses. Brings a hammer and BMats. |
Tank Etiquette (Do Not Be That Guy)
- Never take a tank solo. Minimum 2 crew. 3+ preferred.
- Do not drive a tank to the front alone. Tanks without infantry support die to AT infantry in seconds.
- Retreat before you are disabled. If your armour is at 30%, pull back. Repairing a damaged tank is cheaper than replacing a destroyed one.
- Announce your movements. Tell infantry where you are going so they can support you.
- Respect the logi cost. A single Silverhand costs 200+ RMats. Someone farmed components for 30+ minutes to make this tank. Do not waste it.
Summary
Logistics: Transport Truck. Light combat: Armoured Car or Half-Track. Tanks: Silverhand (Warden) or Bardiche (Colonial). Always bring infantry support. Repair at 30% armour. Never solo a tank. Respect the resource cost.
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