Foxhole Best Vehicles Guide 2026 — Tier List and How to Use Them

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Foxhole Best Vehicles Guide 2026 — Tier List and How to Use Them

Vehicles in Foxhole range from humble trucks to heavy battle tanks, each costing player-made resources. Using the wrong vehicle at the wrong time wastes hours of logi work — and gets you yelled at. This guide covers every vehicle type and when to use each.

Note: Verified as of July 2026. Check official patch notes for updates.

If you’re looking for Foxhole guide, or Tier List and How to Use Them, you’re in the right place.

Logistics Vehicles

VehicleRMat CostCapacityUse Case
Transport Truck0 (BMats)15 cratesStandard logi truck. Use this.
Dunne Transport0 (BMats)15 cratesSame as truck, slightly faster, slightly less durable.
Flatbed Truck25 RMats1 large item (vehicle crate, shipping container)Moving vehicles, artillery, and large items.
Harvester30 RMats0Scrapping. 10x faster than hammer. Share it.
Fuel Tanker25 RMats100 cans of fuelRefueling tanks at the front.

Infantry Support Vehicles

VehicleRMat CostCrewRole
AC (Armoured Car)15-25 RMats2 (driver + gunner)Anti-infantry, recon. Fast but fragile. Dies to AT rifles.
Half-Track30-40 RMats3-4Infantry transport + light fire support. Good for flanking.
MG Tankette25 RMats2Budget anti-infantry tank. Dies to any AT. Cheap and disposable.
Scout Tank35 RMats2Fast light tank. Good for hit-and-run.

Tank Tier List

S-Tier — Battle Winners

Silverhand (Warden) — The best general-purpose tank. Twin cannons (40mm + 68mm) deal with both infantry and enemy tanks. Decent armour. The backbone of Warden armoured pushes.

Bardiche (Colonial) — The Colonial Silverhand equivalent. Heavy armour, powerful 68mm cannon. Slower than Silverhand but tougher. Excels in defensive line-holding.

A-Tier — Strong and Reliable

Spatha (Colonial) — Fast medium tank. 40mm cannon with good fire rate. Best Colonial tank for aggressive pushes and flanking manoeuvres.

Outlaw (Warden) — Fast cruiser tank. 40mm cannon with long range. Glass cannon — hits hard but cannot take hits in return.

Falchion (Colonial) — Mass-produced medium tank. Cheaper than other tanks (cheaper to replace). Decent all-rounder. The Colonial workhorse.

B-Tier — Specialised

H-5 Hatchet (Warden) — Light tank. Good anti-infantry, bad against other tanks. Only use against infantry formations.

Flood (Warden) — Amphibious tank. Crosses water. Niche but game-changing on island maps.

Ballista (Colonial) — Siege tank. Massive damage to structures, useless against tanks. Only bring this when attacking concrete bunkers.

Tank Crew Roles

RoleResponsibility
DriverPositioning, angling armour, knowing when to retreat. The most important role.
GunnerAiming and firing. Calls out targets.
Commander (if 3+ crew)Spotting, using the hatch for 360° vision. Coordinates with infantry support.
Engineer (optional)Repairs the tank from outside during pauses. Brings a hammer and BMats.

Tank Etiquette (Do Not Be That Guy)

  1. Never take a tank solo. Minimum 2 crew. 3+ preferred.
  2. Do not drive a tank to the front alone. Tanks without infantry support die to AT infantry in seconds.
  3. Retreat before you are disabled. If your armour is at 30%, pull back. Repairing a damaged tank is cheaper than replacing a destroyed one.
  4. Announce your movements. Tell infantry where you are going so they can support you.
  5. Respect the logi cost. A single Silverhand costs 200+ RMats. Someone farmed components for 30+ minutes to make this tank. Do not waste it.

Summary

Logistics: Transport Truck. Light combat: Armoured Car or Half-Track. Tanks: Silverhand (Warden) or Bardiche (Colonial). Always bring infantry support. Repair at 30% armour. Never solo a tank. Respect the resource cost.

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