CS2 Map Callouts 2026: Dust2, Mirage, Inferno, Nuke Complete Guide

CS2 Map Callouts 2026: Dust2, Mirage, Inferno, Nuke Complete Guide

Counter-Strike 2

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Counter-Strike 2 screenshot via IGDB
Image via IGDB — Counter-Strike 2 screenshot

Knowing the exact name for every position lets your team react instantly. This guide covers all active duty map callouts used in competitive CS2.


Dust2 — The Classic

Dust2 is the most balanced map in CS2. Simple layout, iconic angles.

A Site:

  • Long A (full length approach) → Long Doors → Pit → A Site
  • Short A (alternative path via catwalk)
  • A Ramp (CT entrance to site)
  • Goose (corner near CT side wall)
  • Ninja (behind boxes, hidden from most angles)
  • Elevator (back-right raised area)

B Site:

  • Tunnels (attacker entrance) → Upper Tunnels → B Site
  • Window (mid connector to B)
  • Car (near B back wall)
  • Back Platform (raised back area)
  • Big Box / Default Box (center of site, common plant spot)
  • Closet (small room corner)

Mid:

  • Mid Doors (double doors to T spawn)
  • Xbox (box in lower mid)
  • Suicide (crossing spawn to mid doors)
  • CT Spawn (defender spawn point)

Mirage

Most popular competitive map. Heavy mid control meta.

A Site:

  • A Ramp → Palace or Tetris → A Site
  • Default (center plant spot)
  • Triple Box (three stacked boxes)
  • Firebox (near CT entrance)
  • CT Spawn / Jungle (connector)
  • Stairs / Sandwich (under palace)
  • Balcony (palace entrance)

B Site:

  • B Apartments → Kitchen → B Site
  • B Short (from mid/market)
  • Van (center vehicle)
  • Bench (back wall)
  • Arches (above site, CT position)
  • Market (connector from mid)

Mid:

  • Top Mid → Mid → Connector / Window / Chair
  • Underpass (tunnel below)
  • Ladder Room (vertical connector)
  • Catwalk (walkway above underpass)

Inferno

Close-quarters, utility-heavy map.

A Site:

  • A Long (from T spawn through) → A Site
  • Apartments / Balcony (second entrance)
  • Pit (lower area near fountain)
  • Fountain (center site)
  • Arch (CT entrance)
  • Library (back area)
  • Graveyard (corner near balcony)

B Site:

  • Banana → B Site
  • Logs (wooden cover)
  • Construction (CT entrance area)
  • Dark (dark corner)
  • CT (defender rotation)

Mid:

  • Mid (central approach)
  • Second Mid (between mid and banana)
  • Bridge (elevated for CT)
  • Boiler (near apartments)
  • T Spawn area

Ancient

Rotational map with water areas.

A Site:

  • A Main → A Site
  • Temple (back building)
  • Donut (center ring)
  • Cave (side path into site)
  • CT (defender entrance)

B Site:

  • B Main → B Site
  • Pillar (center cover)
  • Back Site (CT entrance area)
  • Water (below site)

Mid:

  • Mid → Lane → either site
  • House (inside mid building)
  • Donut (central connector)

Nuke

Most complex map. Upper and lower bomb sites.

A Site (Upper):

  • Lobby → Hut or Squeaky → A Site
  • Heaven (highest back area)
  • Hell (under Heaven)
  • Rafter (catwalk above)
  • T Roof (outside entrance)

B Site (Lower):

  • Ramp Room → B Site
  • Toxic (corner room)
  • Decon (back area)
  • Vents (vertical connector)

Anubis

Egyptian-themed map with water.

A Site:

  • A Main → A Site
  • Heaven (back elevated)
  • Palace (side building)
  • Boat (near water)
  • CT (defender entrance)

B Site:

  • B Main → Temple → B Site
  • Pillars (cover)
  • Back Site (CT entrance)

Mid:

  • Mid → Canals (water path)
  • Connector (to B)
  • Bridge (elevated walkway)

Learn 3-4 key callouts per site first. Use these callouts consistently and you’ll communicate effectively even in solo queue.

MMOKB Editorial Team Editorial MMO Research Team · 1042 guides

MMOKB's editorial desk maintains practical MMO guides, system explainers, and progression walk-throughs across both major and indie online games.

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