Knowing the exact name for every position lets your team react instantly. This guide covers all active duty map callouts used in competitive CS2.
Dust2 — The Classic
Dust2 is the most balanced map in CS2. Simple layout, iconic angles.
A Site:
- Long A (full length approach) → Long Doors → Pit → A Site
- Short A (alternative path via catwalk)
- A Ramp (CT entrance to site)
- Goose (corner near CT side wall)
- Ninja (behind boxes, hidden from most angles)
- Elevator (back-right raised area)
B Site:
- Tunnels (attacker entrance) → Upper Tunnels → B Site
- Window (mid connector to B)
- Car (near B back wall)
- Back Platform (raised back area)
- Big Box / Default Box (center of site, common plant spot)
- Closet (small room corner)
Mid:
- Mid Doors (double doors to T spawn)
- Xbox (box in lower mid)
- Suicide (crossing spawn to mid doors)
- CT Spawn (defender spawn point)
Mirage
Most popular competitive map. Heavy mid control meta.
A Site:
- A Ramp → Palace or Tetris → A Site
- Default (center plant spot)
- Triple Box (three stacked boxes)
- Firebox (near CT entrance)
- CT Spawn / Jungle (connector)
- Stairs / Sandwich (under palace)
- Balcony (palace entrance)
B Site:
- B Apartments → Kitchen → B Site
- B Short (from mid/market)
- Van (center vehicle)
- Bench (back wall)
- Arches (above site, CT position)
- Market (connector from mid)
Mid:
- Top Mid → Mid → Connector / Window / Chair
- Underpass (tunnel below)
- Ladder Room (vertical connector)
- Catwalk (walkway above underpass)
Inferno
Close-quarters, utility-heavy map.
A Site:
- A Long (from T spawn through) → A Site
- Apartments / Balcony (second entrance)
- Pit (lower area near fountain)
- Fountain (center site)
- Arch (CT entrance)
- Library (back area)
- Graveyard (corner near balcony)
B Site:
- Banana → B Site
- Logs (wooden cover)
- Construction (CT entrance area)
- Dark (dark corner)
- CT (defender rotation)
Mid:
- Mid (central approach)
- Second Mid (between mid and banana)
- Bridge (elevated for CT)
- Boiler (near apartments)
- T Spawn area
Ancient
Rotational map with water areas.
A Site:
- A Main → A Site
- Temple (back building)
- Donut (center ring)
- Cave (side path into site)
- CT (defender entrance)
B Site:
- B Main → B Site
- Pillar (center cover)
- Back Site (CT entrance area)
- Water (below site)
Mid:
- Mid → Lane → either site
- House (inside mid building)
- Donut (central connector)
Nuke
Most complex map. Upper and lower bomb sites.
A Site (Upper):
- Lobby → Hut or Squeaky → A Site
- Heaven (highest back area)
- Hell (under Heaven)
- Rafter (catwalk above)
- T Roof (outside entrance)
B Site (Lower):
- Ramp Room → B Site
- Toxic (corner room)
- Decon (back area)
- Vents (vertical connector)
Anubis
Egyptian-themed map with water.
A Site:
- A Main → A Site
- Heaven (back elevated)
- Palace (side building)
- Boat (near water)
- CT (defender entrance)
B Site:
- B Main → Temple → B Site
- Pillars (cover)
- Back Site (CT entrance)
Mid:
- Mid → Canals (water path)
- Connector (to B)
- Bridge (elevated walkway)
Learn 3-4 key callouts per site first. Use these callouts consistently and you’ll communicate effectively even in solo queue.
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