CS2 Map Callouts 2026 — Dust2, Mirage, Inferno, Ancient, Nuke, Anubis Complete Guide

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CS2 Map Callouts 2026 — Dust2, Mirage, Inferno, Ancient, Nuke, Anubis Complete Guide

Knowing the exact name for every position lets your team react instantly. This guide covers all active duty map callouts used in competitive CS2.

If you’re looking for CS2 map callouts 2026, Counter-Strike 2 position names, or every CS2 map location reference, you’re in the right place.


Dust2 — The Classic

Dust2 is the most balanced map in CS2. Simple layout, iconic angles.

A Site:

  • Long A (full length approach) → Long Doors → Pit → A Site
  • Short A (alternative path via catwalk)
  • A Ramp (CT entrance to site)
  • Goose (corner near CT side wall)
  • Ninja (behind boxes, hidden from most angles)
  • Elevator (back-right raised area)

B Site:

  • Tunnels (attacker entrance) → Upper Tunnels → B Site
  • Window (mid connector to B)
  • Car (near B back wall)
  • Back Platform (raised back area)
  • Big Box / Default Box (center of site, common plant spot)
  • Closet (small room corner)

Mid:

  • Mid Doors (double doors to T spawn)
  • Xbox (box in lower mid)
  • Suicide (crossing spawn to mid doors)
  • CT Spawn (defender spawn point)

Mirage

Most popular competitive map. Heavy mid control meta.

A Site:

  • A RampPalace or TetrisA Site
  • Default (center plant spot)
  • Triple Box (three stacked boxes)
  • Firebox (near CT entrance)
  • CT Spawn / Jungle (connector)
  • Stairs / Sandwich (under palace)
  • Balcony (palace entrance)

B Site:

  • B ApartmentsKitchenB Site
  • B Short (from mid/market)
  • Van (center vehicle)
  • Bench (back wall)
  • Arches (above site, CT position)
  • Market (connector from mid)

Mid:

  • Top MidMidConnector / Window / Chair
  • Underpass (tunnel below)
  • Ladder Room (vertical connector)
  • Catwalk (walkway above underpass)

Inferno

Close-quarters, utility-heavy map.

A Site:

  • A Long (from T spawn through) → A Site
  • Apartments / Balcony (second entrance)
  • Pit (lower area near fountain)
  • Fountain (center site)
  • Arch (CT entrance)
  • Library (back area)
  • Graveyard (corner near balcony)

B Site:

  • BananaB Site
  • Logs (wooden cover)
  • Construction (CT entrance area)
  • Dark (dark corner)
  • CT (defender rotation)

Mid:

  • Mid (central approach)
  • Second Mid (between mid and banana)
  • Bridge (elevated for CT)
  • Boiler (near apartments)
  • T Spawn area

Ancient

Rotational map with water areas.

A Site:

  • A Main → A Site
  • Temple (back building)
  • Donut (center ring)
  • Cave (side path into site)
  • CT (defender entrance)

B Site:

  • B Main → B Site
  • Pillar (center cover)
  • Back Site (CT entrance area)
  • Water (below site)

Mid:

  • MidLane → either site
  • House (inside mid building)
  • Donut (central connector)

Nuke

Most complex map. Upper and lower bomb sites.

A Site (Upper):

  • LobbyHut or SqueakyA Site
  • Heaven (highest back area)
  • Hell (under Heaven)
  • Rafter (catwalk above)
  • T Roof (outside entrance)

B Site (Lower):

  • Ramp RoomB Site
  • Toxic (corner room)
  • Decon (back area)
  • Vents (vertical connector)

Anubis

Egyptian-themed map with water.

A Site:

  • A Main → A Site
  • Heaven (back elevated)
  • Palace (side building)
  • Boat (near water)
  • CT (defender entrance)

B Site:

  • B Main → Temple → B Site
  • Pillars (cover)
  • Back Site (CT entrance)

Mid:

  • MidCanals (water path)
  • Connector (to B)
  • Bridge (elevated walkway)

Learn 3-4 key callouts per site first. Use these callouts consistently and you’ll communicate effectively even in solo queue.

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