CS2 Map Callouts 2026 — Dust2, Mirage, Inferno, Ancient, Nuke, Anubis Complete Guide
Knowing the exact name for every position lets your team react instantly. This guide covers all active duty map callouts used in competitive CS2.
If you’re looking for CS2 map callouts 2026, Counter-Strike 2 position names, or every CS2 map location reference, you’re in the right place.
Dust2 — The Classic
Dust2 is the most balanced map in CS2. Simple layout, iconic angles.
A Site:
- Long A (full length approach) → Long Doors → Pit → A Site
- Short A (alternative path via catwalk)
- A Ramp (CT entrance to site)
- Goose (corner near CT side wall)
- Ninja (behind boxes, hidden from most angles)
- Elevator (back-right raised area)
B Site:
- Tunnels (attacker entrance) → Upper Tunnels → B Site
- Window (mid connector to B)
- Car (near B back wall)
- Back Platform (raised back area)
- Big Box / Default Box (center of site, common plant spot)
- Closet (small room corner)
Mid:
- Mid Doors (double doors to T spawn)
- Xbox (box in lower mid)
- Suicide (crossing spawn to mid doors)
- CT Spawn (defender spawn point)
Mirage
Most popular competitive map. Heavy mid control meta.
A Site:
- A Ramp → Palace or Tetris → A Site
- Default (center plant spot)
- Triple Box (three stacked boxes)
- Firebox (near CT entrance)
- CT Spawn / Jungle (connector)
- Stairs / Sandwich (under palace)
- Balcony (palace entrance)
B Site:
- B Apartments → Kitchen → B Site
- B Short (from mid/market)
- Van (center vehicle)
- Bench (back wall)
- Arches (above site, CT position)
- Market (connector from mid)
Mid:
- Top Mid → Mid → Connector / Window / Chair
- Underpass (tunnel below)
- Ladder Room (vertical connector)
- Catwalk (walkway above underpass)
Inferno
Close-quarters, utility-heavy map.
A Site:
- A Long (from T spawn through) → A Site
- Apartments / Balcony (second entrance)
- Pit (lower area near fountain)
- Fountain (center site)
- Arch (CT entrance)
- Library (back area)
- Graveyard (corner near balcony)
B Site:
- Banana → B Site
- Logs (wooden cover)
- Construction (CT entrance area)
- Dark (dark corner)
- CT (defender rotation)
Mid:
- Mid (central approach)
- Second Mid (between mid and banana)
- Bridge (elevated for CT)
- Boiler (near apartments)
- T Spawn area
Ancient
Rotational map with water areas.
A Site:
- A Main → A Site
- Temple (back building)
- Donut (center ring)
- Cave (side path into site)
- CT (defender entrance)
B Site:
- B Main → B Site
- Pillar (center cover)
- Back Site (CT entrance area)
- Water (below site)
Mid:
- Mid → Lane → either site
- House (inside mid building)
- Donut (central connector)
Nuke
Most complex map. Upper and lower bomb sites.
A Site (Upper):
- Lobby → Hut or Squeaky → A Site
- Heaven (highest back area)
- Hell (under Heaven)
- Rafter (catwalk above)
- T Roof (outside entrance)
B Site (Lower):
- Ramp Room → B Site
- Toxic (corner room)
- Decon (back area)
- Vents (vertical connector)
Anubis
Egyptian-themed map with water.
A Site:
- A Main → A Site
- Heaven (back elevated)
- Palace (side building)
- Boat (near water)
- CT (defender entrance)
B Site:
- B Main → Temple → B Site
- Pillars (cover)
- Back Site (CT entrance)
Mid:
- Mid → Canals (water path)
- Connector (to B)
- Bridge (elevated walkway)
Learn 3-4 key callouts per site first. Use these callouts consistently and you’ll communicate effectively even in solo queue.
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