Tower of Fantasy Best Relic Guide 2026 — All Relics Ranked
Relics are equippable gadgets that provide active abilities — jetpacks, shields, missiles, and more. You bring two relics into combat and can swap them freely outside of battle. Knowing which relics to use and when to use them is essential for high-level content.
Note: Verified as of July 2026. Check official patch notes for updates.
If you’re looking for Complete Tower of Fantasy relics guide, or Best relics for DPS, tank, and support roles, you’re in the right place.
S-Tier Combat Relics — Always Useful
Couant (Shield)
Cooldown: 60s | Effect: Absorbs damage equal to 15% of Max HP for 8 seconds. At max advancement (5★), reflects 30% of absorbed damage back at attackers. The most versatile defensive relic. Bring this to any fight where you are learning mechanics or taking heavy damage. Synergises with high-HP builds and Benediction resonance for larger shields.
Spacetime Rift
Cooldown: 90s | Effect: Creates a black hole that pulls enemies within 6m and deals 180% ATK damage over 10 seconds. Invaluable for mobbing in Bygone Phantasm and Joint Operations — groups enemies for AoE burst windows. Pairs exceptionally well with AoE weapons like Fei Se or Liu Huo. Use immediately before your discharge skill for maximum value.
Omnium Shield
Cooldown: 60s | Effect: Deploys a 5m-wide energy shield for 8 seconds that blocks projectiles and reduces incoming damage by 50% for allies behind it. Essential in raids with heavy ranged damage (Rudolph, Nemesis, Valkyrie). A must-have for tanks. Synergises with Fortitude resonance for extended shield duration.
Drone
Cooldown: 30s | Effect: Summons a combat drone for 20 seconds that deals 35% ATK per hit and applies elemental debuffs matching your current weapon. High uptime (67%), consistent supplemental damage. Good filler relic when you do not need specific utility. At max advancement, drone attacks reduce enemy resistances by 5%.
A-Tier — Situationally Excellent
Hologram Projector
Cooldown: 60s | Effect: Creates a decoy with 50% of your Max HP that taunts enemies for 10 seconds. Fantastic for solo play and buying time to heal or reposition. Less valuable in group content where a tank already holds aggro. Pairs well with squishy DPS builds (Volt main, Flame main).
Magnetic Storm
Cooldown: 45s | Effect: Deals 220% ATK as volt damage in a 5m radius and applies paralysis for 3 seconds. Strong against volt-weak bosses and in PvP. Short cooldown makes it spammable. At max advancement, paralysis duration extends to 5 seconds — a PvP game-changer.
Alternate Destiny
Cooldown: 90s | Effect: Creates an 8m zone for 10 seconds that heals 3% Max HP per second and applies 20% damage reduction. The best group survival relic. Almost mandatory in high-difficulty Joint Operations and Void Abyss. Stack with Benediction resonance for doubled healing output.
B-Tier — Niche Applications
Cybernetic Arm
Cooldown: 20s | Effect: Fires a grappling hook — pulls you to terrain (exploration) or pulls smaller enemies to you (combat). Excellent for exploration and reaching high places. In combat, useful for gap-closing on mobile bosses. At max advancement, briefly stuns pulled enemies.
Missile Barrage
Cooldown: 90s | Effect: Fires 6 guided missiles dealing 120% ATK each (720% total) over 4 seconds. High burst damage but long cooldown. Good opener in Bygone Phantasm or for clearing groups of weak enemies. Pair with buff windows (relic swap to Couant before firing for safety).
Confinement
Cooldown: 60s | Effect: Creates a 5m zone that prevents enemies from leaving for 6 seconds. Useful in PvP to trap fleeing players. Limited PvE application — most bosses ignore or break confinement. At max advancement, reduces enemy movement speed by 50% inside the zone.
C-Tier — Outclassed or Redundant
- Colossus Arm — 120s cooldown, 300% ATK melee slam. Too slow, too clunky. Outclassed by every other DPS relic.
- Lava Bomb — 90s cooldown, 200% ATK fire DoT. Decent damage but long cooldown and limited AoE.
- Jetpack — Essential for exploration, borderline useless in combat. Cybernetic Arm has better combat utility at a lower cooldown.
Relic Synergy Combinations
| Combo | Relics | Why |
|---|---|---|
| AoE Nuke | Spacetime Rift + Missile Barrage | Group enemies with Rift, unload missiles. Delete trash packs. |
| Boss Survivor | Couant + Drone | Shield absorbs burst, drone adds passive DPS while you focus on mechanics. |
| Healer Carry | Alternate Destiny + Couant | Double defensive layers. Pop Alternate Destiny for the party, Couant for yourself. |
| PvP Hunter | Magnetic Storm + Confinement | Paralyse target, trap them, finish at close range. |
| Speed Farmer | Spacetime Rift + Cybernetic Arm | Group enemies, grapple between packs. Maximum clear speed. |
Best Relic Combinations by Role
| Role | Relic 1 | Relic 2 | Use Case |
|---|---|---|---|
| DPS | Spacetime Rift | Drone | Mobbing and group content |
| DPS (boss) | Couant | Drone | Single-target fights |
| Tank | Omnium Shield | Couant | Raids and hard content |
| Healer | Alternate Destiny | Couant | Group survival |
| Solo | Hologram Projector | Couant | Surviving tough fights |
Upgrading Relics
Relic shards come from Ruins (solo dungeons), Crew Store, Event shops, and the Battle Pass. Focus on levelling Couant and Spacetime Rift first — they are the most universally useful relics. Max advancement on Couant (the reflect effect) is a game-changer, effectively adding 5-8% of your DPS in boss fights.
Summary
For general content, run Couant + Spacetime Rift. Swap Spacetime Rift for Drone on single-target boss fights. Tanks should always bring Omnium Shield. Healers need Alternate Destiny. Levelling your key relics to max advancement is one of the best long-term investments you can make — the difference between a 5★ Couant and a 1★ Couant is surviving one extra boss hit.
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