Monsters & Memories: Proof of Valor Walkthrough
The “Proof of Valor” is a level 15 class quest required for Warriors and Paladins to unlock their defensive stance. It involves a riddle, a hidden location, and a mini-boss fight.
Starting the Quest
Talk to Commander Horgus in the Night Harbor barracks. He handles you a Tarnished Medal and says: “Where the sun hits the stone soldier’s shield at noon, the path shall open.”
The Riddle Solution
- Travel to the Ruins of Al-Khar (East of Night Harbor).
- Find the giant fallen statue of a soldier.
- Wait for in-game time to hit 12:00 PM (Check /time).
- At noon, a “Shimmering Portal” appears near the shield of the statue. You only have 5 minutes to enter.
Inside the Trial
You appear in a small instance called “The Hall of Ancients.”
- Enemies: Level 15-16 Skeletons. They link, so pull carefully with a bow or throwing stone.
- The Boss: Spectral Guardian.
Boss Fight: Spectral Guardian
- HP: 2,500
- Mechanic: At 50% HP, he casts “Spirit Shield.” He becomes immune to physical damage.
- Counter: You must kick/bash the “Spirit Orb” floating in the room into the boss. This shatters the shield.
- Damage: He hits hard. Make sure you bring Bandages and Potions.
Reward
Return the Polished Medal to Commander Horgus.
- Reward: Skill Book: Defensive Stance (Rank 1).
- XP: 5,000.