Bellwright Beginner Guide 2026 — Best Start, Town Building and Combat

Bellwright

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Bellwright Beginner Guide 2026

Bellwright is a medieval survival crafting game about building a settlement, recruiting followers, and leading a rebellion. You start with nothing and build a town from scratch. Here is how to survive your first days.

Note: Verified as of July 2026. Check official patch notes for updates.

If you’re looking for Bellwright, or Bellwright guide, or Best Start, Town Building and Combat, you’re in the right place.

First Day Priorities

  1. Gather sticks, stones, and plant fibre. Craft basic tools.
  2. Build a Campfire and Workbench.
  3. Craft a Woodcutter’s Axe, Pickaxe, and Hunting Bow.
  4. Kill animals (boars, deer) for meat and hide.
  5. Find a suitable settlement location — flat terrain, near water, near forests.

Do NOT wander into high-level areas. The bandit camps near the starting zone are level-appropriate. Anything further will kill you.

Recruiting Followers

Followers are the core of Bellwright. They gather resources, craft items, and fight alongside you. Recruit from villages after building reputation. Give each follower a job (lumberjack, miner, hunter, etc.). Supply them with tools. A team of 3-5 followers multiplies your productivity by 10x.

Town Building

Build in layers: resource gathering first (woodcutter, mine), then processing (sawmill, smelter), then crafting (workshop, forge). Defend your town with walls and watchtowers. Bandits raid periodically. Without walls, you lose everything.

Summary

Gather resources, recruit followers, build production chains. Get 3-5 followers quickly. Wall off your settlement. Do not fight high-level bandits alone.

Production Chain Setup

Build your settlement in this order for maximum efficiency:

StepBuildingRequiresProduces
1Woodcutter HutAxes, logsWood supply
2Stone MinePickaxe, stoneStone supply
3SawmillWoodPlanks (buildings)
4SmelterStone, oreIngots (tools, weapons)
5FarmSeeds, waterFood (feeds followers)
6WorkshopPlanks, ingotsAdvanced tools, weapons
7FletcherWood, feathersBows, arrows
8ArmourerLeather, ingotsArmour for combat followers

Each building requires at least one follower assigned to function. Hire more followers before expanding production. A settlement with 5 buildings and 2 followers is a settlement that produces nothing efficiently.

Combat Progression

Threat LevelEnemiesGear Needed
1-3Wolves, boarsWooden weapons, basic armour
4-6Bandits (small camps)Copper weapons, leather armour
7-9Bandits (large camps)Iron weapons, chainmail
10+Fortresses, bossesSteel weapons, plate armour, 5+ followers

Do not attack camps above your threat level. A bandit archer 2 levels above you can one-shot a player in wooden armour. Bring at least one follower per threat level (e.g., 5 followers for a level 5 camp).

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