Bellwright Beginner Guide 2026
Bellwright is a medieval survival crafting game about building a settlement, recruiting followers, and leading a rebellion. You start with nothing and build a town from scratch. Here is how to survive your first days.
Note: Verified as of July 2026. Check official patch notes for updates.
If you’re looking for Bellwright, or Bellwright guide, or Best Start, Town Building and Combat, you’re in the right place.
First Day Priorities
- Gather sticks, stones, and plant fibre. Craft basic tools.
- Build a Campfire and Workbench.
- Craft a Woodcutter’s Axe, Pickaxe, and Hunting Bow.
- Kill animals (boars, deer) for meat and hide.
- Find a suitable settlement location — flat terrain, near water, near forests.
Do NOT wander into high-level areas. The bandit camps near the starting zone are level-appropriate. Anything further will kill you.
Recruiting Followers
Followers are the core of Bellwright. They gather resources, craft items, and fight alongside you. Recruit from villages after building reputation. Give each follower a job (lumberjack, miner, hunter, etc.). Supply them with tools. A team of 3-5 followers multiplies your productivity by 10x.
Town Building
Build in layers: resource gathering first (woodcutter, mine), then processing (sawmill, smelter), then crafting (workshop, forge). Defend your town with walls and watchtowers. Bandits raid periodically. Without walls, you lose everything.
Summary
Gather resources, recruit followers, build production chains. Get 3-5 followers quickly. Wall off your settlement. Do not fight high-level bandits alone.
Production Chain Setup
Build your settlement in this order for maximum efficiency:
| Step | Building | Requires | Produces |
|---|---|---|---|
| 1 | Woodcutter Hut | Axes, logs | Wood supply |
| 2 | Stone Mine | Pickaxe, stone | Stone supply |
| 3 | Sawmill | Wood | Planks (buildings) |
| 4 | Smelter | Stone, ore | Ingots (tools, weapons) |
| 5 | Farm | Seeds, water | Food (feeds followers) |
| 6 | Workshop | Planks, ingots | Advanced tools, weapons |
| 7 | Fletcher | Wood, feathers | Bows, arrows |
| 8 | Armourer | Leather, ingots | Armour for combat followers |
Each building requires at least one follower assigned to function. Hire more followers before expanding production. A settlement with 5 buildings and 2 followers is a settlement that produces nothing efficiently.
Combat Progression
| Threat Level | Enemies | Gear Needed |
|---|---|---|
| 1-3 | Wolves, boars | Wooden weapons, basic armour |
| 4-6 | Bandits (small camps) | Copper weapons, leather armour |
| 7-9 | Bandits (large camps) | Iron weapons, chainmail |
| 10+ | Fortresses, bosses | Steel weapons, plate armour, 5+ followers |
Do not attack camps above your threat level. A bandit archer 2 levels above you can one-shot a player in wooden armour. Bring at least one follower per threat level (e.g., 5 followers for a level 5 camp).
Discussion
0 commentsNo comments yet. Be the first!