Wakfu Dungeon Guide 2026 — Best Dungeons for Each Level Range
Dungeons are the primary source of gear, experience, and Kamas in Wakfu. Running the right dungeon at the right level accelerates your progression dramatically. This guide covers the best dungeons for every level range in 2026.
Note: Verified as of July 2026. Check official patch notes for updates.
If you’re looking for Wakfu guide, or Best Dungeons for Each Level Range, you’re in the right place.
How Dungeons Work
Dungeons require keys to enter (crafted by Handymen or bought from the market). Each dungeon has a recommended level and party size. You can attempt dungeons solo, but group play is significantly easier and faster.
Stasis dungeons are harder versions of normal dungeons with better rewards. Always run the Stasis version if your group can handle it.
Level 1-30: Starter Dungeons
| Dungeon | Level | Party Size | Key Reward |
|---|---|---|---|
| Incarnam Dungeon | 1-10 | 1-2 | Tutorial gear, low Kamas |
| Astrub Sewers | 10-20 | 2-3 | First equipment upgrades |
| Tofu Dungeon | 15-25 | 2-3 | Beginner Stasis materials |
| Bwork Dungeon | 20-30 | 2-3 | Decent weapons for this level |
Goal: Learn basic group combat mechanics. Do not spend Kamas on gear before level 30 — quest rewards are sufficient.
Level 30-60: Early-Mid Game
| Dungeon | Level | Party Size | Why Run It |
|---|---|---|---|
| Bonta/Brakmar Military Dungeons | 30-45 | 3 | Nation-specific gear, good EXP |
| Crackler Dungeon | 35-50 | 3 | Kamas from vendor trash drops |
| Kwak Dungeon | 40-55 | 3-4 | Elemental gear sets |
| Royal Gobball Dungeon | 50-65 | 4 | First real gear check |
At this stage, start investing in key-crafting materials. Find a Handyman friend or level the profession yourself.
Level 60-100: Mid Game
| Dungeon | Level | Party Size | Why Run It |
|---|---|---|---|
| Treechnid Dungeon | 60-75 | 4 | Wood-based gear, good for crafters |
| Blop Dungeon | 70-85 | 4 | Set items that last 10-15 levels |
| Dragon Pig Dungeon | 85-100 | 4-5 | High Kamas drops |
| Soft Oak Dungeon | 90-105 | 4-5 | Some of the best pre-endgame gear |
Soft Oak is the most important dungeon in this range. Farm it until you have a full set — the gear carries you to level 120.
Level 100-150: Late Game
| Dungeon | Level | Party Size | Why Run It |
|---|---|---|---|
| Moon Dungeon | 100-115 | 5 | Night-time theme, rare spell scrolls |
| Fraktale Dungeon | 110-130 | 5 | High-value crafting materials |
| Wa Wabbit Dungeon | 120-140 | 5 | Humor-themed, surprisingly good loot |
| Count Harebourg Dungeon | 130-150 | 5-6 | Top gear for this range |
Fraktale is a community favourite for farming. Learn its mechanics and run it repeatedly for consistent Kamas.
Level 150-200: Endgame
| Dungeon | Level | Party Size | Notes |
|---|---|---|---|
| Ecaflipus Dungeon | 150-170 | 6 | High RNG rewards |
| Xelorium Dungeon | 160-180 | 6 | Complex mechanics, best-in-slot gear |
| Zinit Dungeon | 170-190 | 6 | Current expansion content |
| Stasis versions of all above | — | 6 | Best rewards, highest difficulty |
Dungeon Group Composition
| Role | Best Class | Alternative |
|---|---|---|
| Tank | Feca | Sacrier |
| Healer | Eniripsa | — (Eni is mandatory for hard content) |
| DPS 1 | Iop | Cra |
| DPS 2 | Cra | Rogue |
| DPS/Support 3 | Osa | Xelor |
Summary
Follow the dungeon progression: Incarnam → Tofu → Crackler → Soft Oak → Fraktale → Xelorium. Always run Stasis versions if your group can handle them. Buy keys in bulk from the market (cheaper per key). Bring an Eniripsa to every group — they are mandatory.
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