Valorant Map Callouts 2026 — Ascent, Bind, Haven, Sunset, Abyss Essential Comms
Clear communication wins rounds. Knowing the exact callouts for every angle lets you relay enemy positions instantly. This guide covers essential callouts for every competitive map in the 2026 pool.
If you’re looking for Valorant map callouts 2026, Valorant communication guide, or every Valorant map location names, you’re in the right place.
Universal Callout Conventions
| Term | Meaning |
|---|---|
| Heaven | Elevated position (usually back of site) |
| Hell | Under heaven |
| CT | Defender spawn area |
| T | Attacker spawn area |
| Main | Primary entrance to site |
| Short | Quick/short path |
| Long | Extended/long path |
| Market | Shop/market area |
| Garden | Green/plant area |
| Cubby | Small corner/wall |
| Lobby | Attacker-side entrance area |
| Link | Connector between sites |
Ascent
Ascent features two sites connected by Mid. Doors at A and B can be closed with switches.
A Site Callouts
Attacker side (A Main → Site):
- A Lobby → A Main → A Door → A Site
- Heaven (back elevated) → Hell (under Heaven)
- Generator (center of site)
- Tree (right cubby, plant spot)
- Wine (left side near entrance)
Defender rotations:
- CT Spawn → Market → Mid or A Heaven
- Garden (connector between A and Mid)
B Site Callouts
Attacker side (B Main → Site):
- B Lobby → B Main → B Site
- Boat House (back left)
- Lane (open middle)
- Switch (back right, door switch)
- CT (defender entrance)
Mid Callouts
- Catwalk → Top Mid → Mid
- Pizza (under catwalk, near market)
- Market (defender side entrance to mid)
- Tiles (floor pattern area)
Bind
Bind features two sites with teleporters connecting A and B. No mid — direct A or B attacks.
A Site Callouts
- A Lobby → A Short or A Bath → A Site
- Lamps (back elevated area)
- Default (center plant spot)
- Triple (three boxes, left side)
- U-Hall (back corridor)
B Site Callouts
- B Lobby → Hookah (dome building) or B Long → B Site
- Elbow (connector between Hookah and site)
- Garden (outside site, defender side)
- Fountain (center of site)
- Market (window area)
- CT (defender spawn entrance)
Teleporter Usage
TP from A to B and vice versa. Use to fake sites or rotate instantly. Listen for TP activation sound — it’s loud and audible across the map.
Haven
Three-site map (A, B, C). Defenders must split across all three.
A Site Callouts
- A Lobby → A Long → A Site
- Heaven (back elevated)
- Hell (under Heaven)
- Sewer (underground passage to site)
- Garden (middle area)
B Site Callouts
- Mid → B Window or B Door → B Site
- Upper B (defender side)
- Lower B (attacker entrance side)
- Garage (underground passage from C to B)
C Site Callouts
- C Lobby → C Long → C Site
- Platform (back elevated area)
- Logs (wooden boxes center)
- Garage (underground connector)
- Dragon (corner near back wall)
Sunset
LA-themed map with two sites and a central Mid courtyard.
A Site Callouts
- A Lobby → A Main → A Elbow → A Site
- Back Site (rear area)
- Default (common plant spot)
- Screens (TV screens area)
- Link (connector to Mid)
B Site Callouts
- B Lobby → B Main → B Site
- Market (left entrance from Mid)
- Pillar (central cover)
- Back Site (rear with boxes)
- CT (defender entrance)
Mid Callouts
- Courtyard (central area)
- Top Mid (attacker entrance)
- Market (connector to B)
- Tiles (floor pattern)
Abyss
Newest map with verticality and drop-downs.
Key Callouts
Attacker Areas:
- A Lobby → A Short or A Long → A Site
- Library (indoor connector)
- Vent (drop-down path)
Site Areas:
- Default plant spots on each site
- Heaven/Hell vertical positions
- Drop (fall-down path, one-way)
- CT Spawn defender rotation path
Mid Control:
- Mid Top (upper mid)
- Underpass (lower mid passage)
- Connector (links both sites)
Learn 3-4 callouts per site first. You don’t need to memorize every spot — just enough to communicate enemy positions clearly. Watch pro matches on each map to hear how they call.
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