Minecraft Villager Trade Discount Calculator — Curing Math | MMOKB

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Minecraft Villager Trade Discount Calculator

Base price, cure count, gossip and Hero of the Village — plug in the numbers, get the true per-item trade price.

Java: cure discounts stack to 5 and are permanent; Bedrock discounts decay. Prices floor at 1.

How villager discount math works

Two discount systems stack in Java Edition. Curing a zombie villager grants permanent major-positive gossip: roughly −20% after one cure, climbing to about −70% at five cures (community-observed curve). Hero of the Village multiplies on top — 30% at level I plus 6.25% per extra level (55% at level V) — and everything rounds down with a floor of 1 item. Cured five times plus Hero is how whole trading halls reach 1 emerald per trade.

The curing loop

Convert a zombie villager back to normal (splash weakness potion + golden apple), and its trades gain a permanent discount; when that same villager is re-zombified and re-cured, discounts stack again. High-cure villagers sell mid-tier items for a single emerald, making the librarian, farmer and cleric trades laughably efficient. Beware abuse-detection style caps and keep track of trade slot index per villager when you do it at scale — max discount per-trade counts vary by version.

Edit the discount rates

Discount percentages shift by version and edition (Java vs Bedrock apply gossip slightly differently). All percentages in the calculator are editable, so you can match JDK 1.20.x, snapshots or Bedrock behavior exactly. The tool floors prices at 1 and reports the stack as well as the final price per trade item so you can line up per-villager price sheets on paper first — then build in creative or survival.

Frequently asked questions

How much does each cure discount trades?

Roughly −20% for the first cure, climbing to about −70% at five cures in Java Edition (community-observed curve, permanent). Bedrock discounts decay over time instead of stacking permanently.

What is Hero of the Village?

A temporary buff from winning a raid. Its level (I–V) reduces trade prices while you trade in its effective radius — great for bulk trading sessions right after a raid defense.

Can trades reach zero cost?

No — trade prices floor at 1 item regardless of discounts. Deep-cured villagers hit that floor for many trades.

Does this work for Bedrock Edition?

Roughly: Bedrock applies gossip and discounts with slightly different rates. All percentages in the tool are editable so you can match Bedrock behavior.

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