What Is Tuckin in Aniimo?
Tuckin is a Nova-stage Grass Aniimo in the BREAK role and creature 022 in the Aniilog. It is the Break branch of the Hummin line, and it is built entirely around commanding Hummin units to attack alongside it.
It carries 6,803 total base stats, a base magic attack of 80, and grows from 1.57 m to 3.69 m and 77.64 kg to 524.22 kg. Tuckin comes in Male and Female, sleeps at night, and has a single recorded form: Basic.
Tuckin Base Stats
| Stat | Base |
|---|---|
| HP | 5,890 |
| ATK | 186 |
| P.DEF | 145 |
| REGEN | 110 |
| M.DEF | 192 |
| BREAK | 280 |
M.DEF 192 is outstanding and makes Tuckin nearly immune to magic damage, while BREAK 280 and HP 5,890 make it a durable bar-breaker. ATK 186 is low, so the Hummin swarm is where the damage comes from.
Tuckin Skills
- Draw Nourishment (0 Might, 30 EP, 15s cooldown): Core. Roots into the soil, granting Tuckin and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins and heals Tuckin and nearby Hummins for 2% HP per second.
- Haunting Choir (Might 47, 20 EP, 1s cooldown): Causes all Hummins to blink next to the target and use sonic attacks, dealing area damage and inflicting Stun for 1s.
- Noisy Strikes (Might 39, 10 EP, 1s cooldown, 150% Break): Teleports all Hummin units next to the target to use Gravel Tackle.
- Off-Key Shock Wave (Might 39, 10 EP, 1s cooldown, 150% Break): Teleports all Hummins next to the target and usees a Tackle attack.
- ATK (Might 6, 0.1s cooldown, 150% Break): Basic close-range grass attack.
- Breaking Roar (Might 165, 100 Ultimate, 8s cooldown, 150% Break): Restores Hummin units to maximum, then roars with them to release a massive shockwave.
The whole kit is swarm management: keep Hummins alive with Draw Nourishment, then teleport the swarm onto a target for Haunting Choirβs stun.
Tuckin Evolution Line
Tuckin is the Break branch of the Hummin line and a Nova-stage endpoint with no further evolution recorded.
Where to Find Tuckin
Tuckin lists 0 recorded spawn points and no named region, so it is not a standard open-world spawn.
Should You Use Tuckin?
Tuckin is a unique Breaker built around a Hummin swarm. Its 280 BREAK, huge M.DEF, and the stun from Haunting Choir make it a strong Break and control unit, and Draw Nourishment keeps the swarm healthy. It is unconventional and requires managing summons, but the payoff is a durable, magic-proof Breaker.
Tuckin Team Role and Build Notes
Tuckin fills the BREAK slot as a NOVA-stage Grass Aniimo, and its 6803 total base stats break down into 5890 HP, 186 ATK, 145 P.DEF, 110 REGEN, 192 M.DEF, and 280 BREAK, with a base magic attack of 80. Tuckin pairs naturally with a high-damage partner, because a broken target takes far more punishment from the rest of the team.
Its combat tools are Draw NourishmentSupportHealEnhanceCore skillRoots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.Might0EP cost30Break0%Cooldown15sUpgradedHealEnhanceRoots itself firmly in the soil, granting self and Hummin 30% BREAK efficiency and 20% Damage Reduction. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.Might0EP cost30Break0%Cooldown15s (Might 0, 30 EP, 15s cooldown, 0% Break); Haunting Choir (Might 47, 20 EP, 1s cooldown, 100% Break); Noisy Strikes (Might 39, 10 EP, 1s cooldown, 150% Break); Off-Key Shock Wave (Might 39, 10 EP, 1s cooldown, 150% Break); Breaking Roar (Might 165, 8s cooldown, 150% Break). The basic attack is a close-range option for filler and for triggering on-hit effects. Tuckin is a NOVA-stage endpoint with no further evolution recorded, so it is a finished build you can invest in with confidence. It has 1 recorded form, so collectors have variants to chase.
Tuckin has no recorded open-world spawn points, so it is obtained through progression rather than field hunting.
If you are deciding whether to commit, weigh what Tuckin offers against your current roster: it is a BREAK unit with a NOVA-tier stat line and a clear identity. That makes it easy to slot into a team that needs exactly what it does, and easy to leave behind when your roster outgrows it.
Tuckin FAQ
What element and role is Tuckin?
Tuckin is a Grass-element, BREAK-role Aniimo and creature 022 in the Aniilog.
What does Draw Nourishment do?
It grants Tuckin and Hummin 20% BREAK efficiency, restores 50% HP to all Hummins, and heals nearby Hummins for 2% HP per second.
What does Haunting Choir do?
It makes all Hummins blink next to the target, deal area damage, and inflict Stun for 1s.
Does Tuckin evolve?
No. Tuckin is a Nova-stage endpoint with no further evolution recorded.
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