SWG Legends Trader Crafting Guide
The Trader profession in Star Wars Galaxies Legends is the backbone of the game’s player-driven economy. Traders craft everything from food and clothing to starships and weapons using resources harvested from planets. In a game where crafted items are often superior to looted ones, Traders occupy a crucial economic position on every server.
The Four Trader Subclasses
Traders specialise in one of four subclasses, each covering a different category of crafted goods:
Domestic Goods Trader
Crafts consumable and lifestyle items:
- Food and drink — stat food that provides combat buffs (some of the most important items in SWG)
- Clothing — player-wearable cosmetic and stat clothing
- Furniture — decorative and housing items
Domestic Traders are consistently in demand because food buffs are a core part of the endgame preparation cycle. High-level combat players consume food before every significant fight, creating perpetual demand.
Structures Trader
Crafts placeable buildings and housing:
- Player houses — small, medium, and large residential structures
- Factories — automated crafting stations
- Harvesters — resource extraction devices placed on planets
- Cantina and Starport structures for player cities
Structures Traders provide the infrastructure of SWG Legends. Every player who owns a house, factory, or harvester needed a Structures Trader to build it.
Munitions Trader
Crafts combat equipment:
- Weapons — blasters, rifles, melee weapons, thrown weapons
- Armor — full suit crafting for all armor classes (Composite, Bone, etc.)
- Ammunition — power cells and other consumable combat items
Munitions Traders are in direct competition with loot drops, but crafted weapons can be schematic-quality-controlled to out-perform random loot — especially at high experimentation levels.
Engineering Trader
Crafts complex mechanical items:
- Droids — combat and utility droids (each with distinct AI behaviours)
- Vehicles — speeder bikes, landspeeders, other ground transport
- Starships and starship components
- Droid components — modules that customise droid behaviour
Engineering Traders fill a unique niche because droids and vehicles are exclusively craftable — they don’t drop from enemies.
How Crafting Works in SWG Legends
Resources and Harvesters
All crafting requires resources — raw materials extracted from the environment. Resources include:
- Metals (Iron, Aluminum, Duralumin, etc.)
- Chemicals (Copper, Fiberplast, etc.)
- Organics (Domesticated Meat, Wild Meat, etc.)
- Mineral Ores
- Radioactive elements
Resources change over time — specific resource types spawn on planets for limited periods and are replaced by new variations with different stats. This means resource stat quality varies constantly.
Harvesters are machines placed on planets (crafted by Structures Traders) that automatically extract resources over time. To harvest:
- Survey the area with a Survey Device to find resource deposits
- Place a harvester on a high-concentration deposit
- Return later to collect accumulated resources
- Maintain the harvester’s power supply (it needs power cells)
Without harvesters, you must manually collect resources by hand — much slower.
Crafting Tools
Traders use Crafting Tools to combine resources into finished items:
- Generic Crafting Tool — for most items
- Food Crafting Tool — for Domestic food
- Clothing Crafting Tool — for Domestic clothing
- Weapon Crafting Tool — for Munitions weapons
Higher-quality crafting tools improve experimentation bonus, affecting final item quality.
Crafting Stations
Crafting Stations (placed in houses) provide bonus experimentation points beyond what a solo crafting session allows. A Crafting Station in your home:
- Adds experimentation slots
- Is required for some complex recipes
- Improves the max quality possible for crafted items
Serious Traders always craft from their Crafting Station rather than in the open world.
The Experimentation System
When crafting, you have Experimentation Points to distribute across product properties (damage, damage types, durability, etc.). More experimentation points in a property = higher chance of pushing that stat to its maximum.
Resources with higher stat values allow higher maximum outcomes. This is why resource quality is critically important — a Munitions Trader with excellent Metal resources produces significantly better weapons than one using mediocre metals.
Selling Crafted Items
Three main methods:
- Vendor NPCs in your house — Set up a Merchant vendor in your home; players browse and purchase; you earn credits while offline
- Bazaar Terminals — The in-game auction house equivalent; list items for fixed price or auction
- Direct sales in player cities — Negotiate directly with buyers
Vendor-based selling in active player cities (especially on server-popular planets like Tatooine or Naboo) generates the best passive income.
Tips for Traders
- Pick your subclass based on server demand — Ask what’s most needed on your specific server at launch
- Level your crafting skill in your subclass before expanding — Domestic Traders should max food first
- Survey before placing harvesters — Higher resource concentration means faster collection
- Watch resource spawns — join Trader channels/Discord where players announce quality resource spawns
- Factory crafting for bulk — Once you have schematics and consistent resources, Factories automate production
- Never vendor crafting resources — Sell crafted goods, not raw materials; the markup is always worth it