Silkroad Online Job System Guide
The Job System is one of Silkroad Online’s most distinctive features — a player-driven economy and PvP system built around trade caravans and highway robbery. Three competing job roles create a natural triangle of conflict: Traders haul goods for profit, Hunters protect them, and Thieves attack caravans to steal the goods. Each role has its own progression, rewards, and playstyle.
The Job Triangle
The three jobs form an interconnected system:
| Job | Goal | Earns From |
|---|---|---|
| Trader | Transport goods from town to town | Selling goods at destination; Job EXP from successful deliveries |
| Hunter | Escort Trader caravans and kill Thieves | Payment for successful escorts; Job EXP from kills |
| Thief | Intercept and steal goods from Traders | Stolen goods sold for profit; Job EXP from successful thefts |
The system creates organic open-world PvP — Thieves don’t attack each other, Hunters specifically hunt Thieves, and Traders try to survive the journey.
How to Begin a Job
- Find the Job Cave NPC (accessible in major towns like Jangan, Donwhang, or Constantinople)
- Register for your chosen job role
- Equip your Job Suit — a special coloured outfit that marks your job role to other players:
- Blue outfit = Hunter
- Red outfit = Thief
- White outfit = Trader
Putting on the Job Suit activates job mode. While in job mode:
- You’re visible to other job players
- You can be attacked by opposing job players (Hunters attack Thieves; Thieves attack Traders)
- You earn Job EXP for successful activities
You can take off the Job Suit to return to normal mode at any time (when not in active combat).
The Trader Role
Traders are the economic backbone of the job system.
How Trading Works
- Visit a Merchant NPC in any town
- Purchase Trade Goods (items packaged for transport) using your Gold
- Load the goods onto your Transport pet (a horse or cart purchased separately)
- Travel the trade route to the destination town
- Sell the goods to the Merchant NPC at the destination for more Gold than you paid
The price difference between the buying town and selling town creates profit. Longer routes = higher profit but more danger.
Caravan System
For extra protection, Traders can start a Caravan, which:
- Broadcasts your caravan publicly so Hunters can join and escort you
- Sets up a contract with Hunters (they earn a payment cut from your delivery profit)
- Allows Alliance guild members to join as escort without payment
Running solo as a Trader is risky. A caravan with multiple Hunters dramatically improves survival odds.
The Hunter Role
Hunters earn Job EXP and rewards by protecting Traders from Thieves.
How Hunting Works
- Put on the blue Hunter Job Suit
- Join an active caravan as an escort (look for public caravan announcements)
- Travel with the Trader’s caravan and defend it
- Kill any Thieves who attack the caravan
- Earn Job EXP and a share of the delivery payment on success
Hunters can also earn independently by patrolling known trade routes and killing Thieves even without a specific caravan assignment.
Hunter Strategy
- Stay near the Trader — you lose payment if the Trader is killed while you’re away
- Target Thieves immediately — don’t let them apply debuffs on the Trader first
- Communicate with other Hunters — coordinate to intercept incoming Thief ambushes
The Thief Role
Thieves are the aggressors — they ambush caravans to steal goods.
How Thieving Works
- Put on the red Thief Job Suit
- Patrol trade routes looking for active caravans (watch for the white-suited Trader and their Transport pet)
- Attack and kill the Trader’s Transport pet — this drops the trade goods
- Kill or evade the Hunters protecting the caravan
- Collect the dropped goods from the pet corpse
- Transport the goods to the Thief Base and sell them for profit
Thieves earn Job EXP from kills and from successfully stealing goods.
Thief Strategy
- Scout the caravan first — count how many Hunters are protecting the Trader
- Ambush the Transport pet — the pet is your target, not the Trader themselves
- Use crowd control skills to disable Hunters briefly while you steal
Job Levels and Rewards
All three jobs have a Job Level from 0 to 9 (or higher in some server versions). Job EXP is earned from:
- Successful Trader deliveries (Trader EXP)
- Successful escort completions (Hunter EXP)
- Successful thefts and Trader/Hunter kills (Thief EXP)
Higher Job Levels unlock:
- Better Job Equipment — upgraded versions of the Job Suit with combat stat bonuses
- Job Skill upgrades — job-specific abilities that improve your combat effectiveness in job combat
- Silk Coin rewards — some events and milestones grant Silk Coins (a special currency)
Job Equipment Upgrade Path
| Job Level | Equipment Tier |
|---|---|
| 0–2 | Basic Job equipment |
| 3–5 | Intermediate equipment with combat bonuses |
| 6–8 | Advanced equipment |
| 9 | Master job equipment (maximum tier) |
High Job Level players are significantly more effective in job combat than new job players.
Tips for the Job System
- Start as a Hunter if you’re new to job combat — you learn the routes and how Thieves ambush without being the primary target
- Use your Job Suit’s speed passive — Job Suits give movement speed bonuses that normal gear doesn’t
- Communicate in caravan chat — the job system rewards coordination, especially for Traders and Hunters
- Upgrade Job Skills ASAP — job-specific combat skills are critical; standard skills are often ineffective in job PvP
- Farm Job EXP consistently — even one trading run per day significantly accelerates Job Level progress