Last Verified: June 28, 2026 โ Information current as of PTR Week 8 with Cleric Mastery on the Public Test Realm.
The Cleric is one of the most versatile healers in Pantheon: Rise of the Fallen, capable of filling either a dedicated healer role or a spell DPS role depending on your mastery choice. This guide covers the best Cleric builds including both Righteous and Judgement mastery paths, optimal ability rotations, and race selection.
If youโre looking for Pantheon: Rise of the Fallen, or Pantheon: Rise of the Fallen guide, youโre in the right place.
Why Play a Cleric in Pantheon
Clerics draw upon ancient Tomes to channel Celestial power, making them the backbone of any group. They can heal, shield allies, resurrect fallen party members, and even deal Divine damage against enemies. With the June 2026 Cleric Refresh on the PTR, the class has received significant new masteries and abilities that make it more dynamic than ever.
The Cleric is the only class in Pantheon that can resurrect fallen allies mid-combat, making them indispensable for group content and raids.
Cleric Race Selection
The best race for your Cleric depends on whether you plan to focus on healing or spell DPS:
- Dark Myr โ Excellent Wisdom bonus, ideal for Judgement spell DPS builds
- Dwarf โ Strong Constitution, great for Righteous healers who need survivability
- Elf โ High Intelligence, good for mana pool sustainability
- Human โ Balanced stats, flexible for either mastery path
Cleric Weapon and Armor Proficiency
Clerics can equip the following weapons and armor:
Weapons: Hammer, Mace, Club, Great Hammer, Long Staff, Martial Staff, Flail (future update)
Armor: Up to Light Plate
Shields: Bucklers, Small Shields, Kite Shields
For Righteous builds, prioritize Martial Staff or Long Staff for spell power bonuses. For Judgement builds, Hammer or Mace weapons work well for the additional Divine damage scaling.
Righteous Mastery Build โ The Pious Healer
The Righteous Cleric is the premier group healer, drawing upon sacred Tomes and Celestial light to restore the wounded and shield allies from harm.
Core Righteous Abilities
| Ability | Description |
|---|---|
| Arc of Light | Hurls restorative light at an ally, then jumps to the most injured group member |
| Celestial Light | Surrounds the target in restorative light for a direct heal |
| Flash Heal | Instantly heals your target with a surge of healing light |
| Bond of Protection | Forms a damage-sharing bond with a group member |
| Bolster | Grants immunity to Stun and Knockdown, reduces Physical damage |
| Word of Radiance | Heals each member of your group with radiant light |
Key Righteous Mastery Passives
- Inspiration โ Critical heals with Healing Spark refund mana
- Soul-Tending โ Flash Heal on Sacred Shield targets reduces Fatigued Spirit duration
- Permeating Light โ Your healing spells ignore 30% of healing reduction effects
- Sudden Life โ Critical Flash Heals make your next Healing Spark instant cast
- Unbroken Spark โ Consecutive Healing Sparks on the same target increase healing by 2% per stack (up to 3 stacks)
- Triage of the Order โ When your Bond of Protection target drops below 20% HP, your next Flash Heal is free and guaranteed to critically heal
Righteous Build Priority
- Sacred Shield โ Maintain this on your tank at all times
- Healing Spark โ Your bread-and-butter heal, use frequently
- Flash Heal โ For burst healing when Sacred Shield absorbs are exhausted
- Celestial Light โ Strong single-target heal for priority targets
- Arc of Light โ For group healing that chains between party members
- Word of Radiance โ For raid-wide AoE healing situations
Judgement Mastery Build โ The Divine DPS
The Judgement Cleric transforms Celestial power into divine rebuke, dealing massive Divine damage while maintaining some healing utility.
Core Judgement Abilities
| Ability | Description |
|---|---|
| Smite | Deals Divine damage with a torrent of divine power |
| Searing Light | Burns an enemy with Divine damage over time |
| Tribunal | Activated by critical Rebuke hits, increases Smite damage and crit chance |
| Castigorโs Rage | Increases casting speed and reduces Mana cost of Divine damage spells |
| Writ of the Sage | Increases Wisdom and grants spells a chance to restore Mana |
| Dawnfire | Fiery cantrip dealing Divine damage |
Key Judgement Mastery Passives
- Righteous Verdict โ Restores a percentage of total Mana when Tribunal ends
- Divine Fervor โ Reduces Repose duration by 5 seconds
- Arcing Wrath โ Smite critical hits jump 50% damage to nearby Searing Light targets
- Condemnation โ Critical Smite hits during Tribunal stack up to 5 times, increasing crit chance
- Inescapable Judgement โ Critical Smite hits during Tribunal reduce the next Smite cast time by 50%
- Judged in Light โ Consecutive Smite casts during Tribunal increase Searing Light tick damage by 2% (up to 20%)
Judgement Build Priority
- Rebuke โ Your opener to trigger Tribunal via critical hits
- Searing Light โ Maintain this DoT on all targets
- Smite โ Your main damage dealer during Tribunal windows
- Dawnfire โ Use between Tribunal windows for consistent damage
- Writ of the Sage โ Activate before burst windows for mana sustain
- Castigorโs Rage โ Pop during Tribunal for maximum DPS increase
Hybrid Cleric Build
While mastering one path is recommended, the Cleric system allows you to draw select options from both mastery branches. A popular hybrid approach takes Sacred Shield and Healing Spark from Righteous while investing in Smite and Searing Light from Judgement for solo viability.
Hybrid Build Tips
- Prioritize Resilient Pages from Judgement for spell pushback resistance
- Take Aegis from Righteous for absorb shields on critical heals
- Use Dawnfire for consistent damage between healing windows
Cleric Combat Tips
- Manage Fatigued Spirit โ Your healing spells can trigger Fatigued Spirit, which reduces healing effectiveness. Use Soul-Tending procs from Flash Heal to reduce its duration.
- Sacred Shield Timing โ Pre-cast Sacred Shield before pulls rather than reactively. The absorb plus a portion of your max health makes it incredibly efficient.
- Resurrection โ Always keep Resurrection ready. In group content, a Cleric who can revive fallen allies mid-fight is the difference between a wipe and a recovery.
- Signet of Peace โ Use this to reduce an allyโs threat generation, preventing aggro issues in dungeons.
- Divine Aura โ This makes you invulnerable but slows movement and prevents attacking or casting. Save it for emergency situations only.
Spell Skills to Invest In
Clerics benefit from investing in these spell skills:
- Restoration โ Enhances all healing abilities
- Consecration โ Improves Divine damage abilities for Judgement builds
- Augmentation โ Strengthens buff abilities like Awaken Courage and Symbol of Korcera
- Fortification โ Improves shield and protective abilities
Summary
The Cleric in Pantheon: Rise of the Fallen offers two distinct and powerful playstyles. The Righteous mastery turns you into an essential group healer with powerful shields and chain heals, while the Judgement mastery transforms you into a devastating spell DPS that still retains healing utility. Choose the path that fits your groupโs needs, and remember that the best Clerics adapt their build to the content theyโre tackling.
Related Guides
- Pantheon Rise of the Fallen Dire Lord Tanking Guide โ Learn about another essential group role in Pantheon
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