Lineage 2 Classic Castle Siege Guide
Castle Sieges are the centrepiece of Lineage 2 Classic’s PvP endgame. Powerful clans fight to own one of the game’s castles, and the rewards are substantial — castle owners collect taxes from nearby towns and gain access to exclusive buffs, NPCs, and prestige. Understanding how sieges work is essential for any serious PvP clan.
What Is a Castle Siege?
A Castle Siege is a scheduled PvP event where clans compete to capture and hold a specific castle. In Classic:
- Sieges are scheduled at fixed times every two weeks per castle
- Any qualifying clan can register to attack or defend
- The battle lasts a set duration (typically two hours)
- Victory is determined by which clan holds the Seal Stone (Artifact) at the end of the siege period, or who captures and maintains it
Lineage 2 Classic has several castles, including Gludio, Dion, Giran, Oren, Aden, Innadril, Schuttgart, and Goddard. Each has its own siege schedule.
Registering for a Siege
Attacker Registration
- Visit the Siege Manager NPC in the town associated with the castle
- Pay the registration fee (Adena cost varies by castle)
- Register before the registration deadline (typically a few days before the siege)
- Your clan is now an Attacking Clan in the upcoming siege
Defender Registration
If your clan currently owns the castle, you are automatically the Primary Defender. Other clans allied with the castle owner can register as Assisting Defenders to help protect it.
A clan that owns no castle registers as an Attacker. A clan that owns the target castle defends it automatically.
The Siege Structure
Starting the Siege
At siege start time, a message announces the siege has begun. All registered participants are teleported to the castle area. The siege gates open and combat begins.
Attacking
Attackers must:
- Break through the outer walls/gates — Castle gates have HP and must be destroyed. Destroying gates opens paths into the castle.
- Kill the Castle Guards — Guard NPCs defend key areas inside the castle.
- Capture the Artifact — The Artifact is the key object inside the castle’s throne room. Attacking players must interact with it to claim it.
Once an attacking clan claims the Artifact, they become the temporary owners and switch to defending it for the remainder of the siege.
Defending
Defenders must:
- Hold the Artifact — prevent any attacking clan from interacting with it
- Reinforce the gates — using Gate Seal NPCs, defenders can strengthen or repair gates
- Hire Mercenaries — castle owners can spend Adena on mercenary NPCs that patrol and help defend
- Use castle siege skills — some castle-related buffs and spells are available only to the defending clan
Combat Rules During Siege
- All registered participants can attack each other (including different attacking clans fighting each other)
- Killing enemy players does not give PK count during a registered siege — it’s sanctioned PvP
- Death results in a respawn at a spawn point; the siege is not over on death
Winning the Siege
At the end of the two-hour siege window:
- The clan that currently holds (controls) the Artifact wins the siege
- They become the new castle owners until the next siege cycle
If the original defending clan successfully holds the Artifact for the entire two hours, they retain ownership.
Castle Ownership Benefits
Owning a castle provides significant advantages:
| Benefit | Description |
|---|---|
| Tax Income | The castle owner sets a tax rate on nearby town merchants. All sales in that territory generate Adena income for the clan. |
| Castle Manors | Access to the Castle Manor system — buy seeds to plant in the village territory for resource production |
| Castle Buff NPCs | Exclusive buff NPCs inside the castle provide powerful temporary combat buffs to clan members |
| Clan Reputation | Owning a castle is a major prestige marker; high-level clans are identifiable by castle ownership |
| Siege Equipment | Catapults, ballistae, and other siege weapons are available to defenders |
Tips for Siege Success
For Attackers
- Bring a dedicated group for gate-breaking — AoE/area skills and melee tanks break gates fastest
- Don’t split too early — coordinate all attacking clans to focus on one gate at a time
- Secure the Artifact immediately after entering — don’t let allied attacking clans also contest it
- Kill the inner castle guards first — guards near the Artifact can delay your capture by seconds, which matters
- Plan for defending after capture — the moment you take the Artifact, all other attacking clans and the original defenders try to take it back
For Defenders
- Reinforce gates before siege start — spend time pre-strengthening gates with materials
- Hire mercenary guards — Adena investment in mercenaries provides extra DPS near chokepoints
- Keep everyone near the Artifact — the Artifact room is your last line of defense
- Communicate cooldowns — important defensive cooldowns (seals, skills) should be tracked