FFXIV Wondrous Tails Guide: How It Works, Stamps, and Best Rewards

Complete Final Fantasy XIV Wondrous Tails guide — how to get your journal from Khloe Aliapoh, how to get stickers, which duties to run for fast completion, and all possible rewards.

FFXIV Wondrous Tails Guide: How It Works, Stamps, and Best Rewards hero illustration

FFXIV Wondrous Tails Guide: How It Works, Stamps, and Best Rewards

Wondrous Tails is a weekly mini-game in Final Fantasy XIV introduced in patch 3.4. Every week, you pick up a journal from Khloe Aliapoh in Idyllshire and fill it with nine stickers by completing various in-game duties. The filled journal can be exchanged for unique rewards, some of which are exclusive to this system. It’s one of the easiest weekly rewards to complete if you’re already doing regular duty content.

What Is Wondrous Tails?

Wondrous Tails is a sticker-based weekly journal. Khloe Aliapoh (found in Idyllshire, X:5.7 Y:6.1) gives you a journal each week with 16 blank squares arranged in a 4×4 grid. Completing specific in-game duties earns you stickers to place in those squares. The journal is redeemable once you’ve filled at least 9 of the 16 squares.

The mechanic has an extra layer: if your 9+ stickers form a complete line (row, column, or diagonal), you receive bonus reward options. Two complete lines gives better options; three complete lines gives the best rewards.

The journal is available on weekly reset and must be collected and completed within the same week — it expires when the week resets.

How to Start Wondrous Tails

  1. Unlock the content: Wondrous Tails requires completing the quest “Keeping Up with the Aliapohs” which has the following prerequisites:

    • Level 60 main scenario quest completion (you need to have progressed to Heavensward)
    • The quest starts in Idyllshire with an NPC named Enie
  2. Collect the journal weekly: After unlocking, visit Khloe Aliapoh in Idyllshire at the start of each week to pick up your journal.

  3. Open the journal from your key items. The journal lists 16 duty objectives — completing any duty in that category earns a sticker for the corresponding square.

How to Get Stickers

Stickers are earned by completing duties that match the journal’s current list. The duties are divided into categories:

Duty Categories That Appear in the Journal:

  • Specific dungeons (e.g., “Complete Tam-Tara Deepcroft” or “Complete any level 50 dungeon”)
  • Specific trials (e.g., “Complete The Navel” or “Complete any primal trial”)
  • Specific raids (e.g., “Complete Coil of Bahamut Turn 1” or “any Alexander raid”)
  • Sometimes open-world content like FATEs or treasure maps

You don’t have to do the duties in any particular order. Focus on the categories where you can complete duties quickly, and make sure each one you run qualifies for a sticker.

Important Sticker Mechanic: You receive a set number of “shuffle” attempts per week using “Second Chance” points. These are earned by completing specific additional duties beyond your sticker duties. You can use Second Chance points to:

  • Shuffle sticker positions on the grid (to improve your chances of getting a line)
  • Try for additional sticker rolls on certain duties

Use shuffles when your current sticker positions are far from forming a line. Save them for when you can calculate that a shuffle would improve your board.

Fastest Ways to Fill the Journal

For quick sticker collection, focus on:

Roulettes: Running daily roulettes (Main Scenario, Alliance Raid, Normal Raid, Leveling) often qualifies for multiple journal categories simultaneously. A single Main Scenario Roulette might stamp two or three journal squares at once if the duty fits multiple categories.

Unsynced old content: Duties you can run at max level unsynced (without level sync) complete in minutes. If the journal has “Complete X old dungeon” as a category, an unsync clear is much faster than a full synced run.

Alliance Raids: Alliance Raid Roulette clears an entire 24-person raid zone. These often stamp 2+ categories and are quick due to the large player count.

Trials Roulette: Trial Roulette cycles through short 8-person fights that complete in 5–15 minutes. High overlap with journal categories.

Reward Tiers

The journal has three possible reward states when you redeem it:

0 Lines (9+ stickers, no complete lines): Basic reward selection. You choose from a pool that includes:

  • MGP vouchers
  • Experience points seals
  • Gil rewards
  • Minion vouchers (occasionally)

1 Line: Better rewards including:

  • Gear token vouchers (exchangeable for iLevel-scaled gear)
  • Orchestrion Roll selections
  • Higher-value Gil/MGP rewards

2 Lines: Significantly better rewards:

  • Higher-tier orchestrion rolls
  • Exclusive glamour items
  • Larger Gil/MGP rewards

3 Lines (perfect board): Best rewards:

  • Certificate of Commendation (used for exclusive items)
  • Gil Coupon (tradeable for significant Gil)
  • Rare glamour/cosmetic items
  • Fantasia Coupon (for character appearance changes) — appears occasionally but not guaranteed

The Seal of Conception: One of the rarer rewards that occasionally appears in the 3-line tier. Seals of Conception can be traded for specific items or contributed toward seasonal content rewards depending on the current patch.

Second Chance Points

Second Chance Points are earned by completing duties that appear in a special “bonus” section of the journal. Common sources include:

  • Completing specific featured duties the game highlights for the week
  • Running content during specific time windows
  • Completing duties outside the normal journal categories that Khloe marks as bonus sources

You accumulate up to 9 Second Chance Points per week. Spend them to:

  • Shuffle sticker positions (costs 1 point, reshuffles all unfilled squares on the grid)
  • Roll additional stickers on eligible duties (costs 1–2 points)

Strategy: Hold Second Chance Points until you have 7–9 stickers placed and can see your board state. If you’re 1–2 shuffles away from a complete line, spend points then. Using them early when you have few stickers is less efficient.

Common Mistakes

Not collecting the journal at reset: The week starts and you can immediately pick up the journal. Delayed collection means a smaller window to fill it. Get the journal on reset day.

Running duties that don’t match journal categories: Always check which categories are in the journal before queuing. Running content that doesn’t stamp the journal wastes time.

Not using Second Chance Points before week reset: Unspent Second Chance Points reset weekly. If you have points and a full journal, use them before the week expires — you might be one shuffle away from a line.

Redeeming at 9 stamps with no lines when shuffles could create one: Before redeeming, check if spending 1–2 Second Chance Points to shuffle could align a complete line. The reward difference between 0 lines and 1 line is significant.

Wondrous Tails is one of FFXIV’s most accessible weekly systems — it takes 15–30 minutes of targeted duty running once you understand the categories, and it provides consistent rewards that include some items only available through this system.