If you liked the sound of an Aniimo-style creature-collector MMO with construction mechanics on top, Azur Promilia is the next one to watch — and it’s the one exciting the anime-gacha coalition the most. It’s Manjuu’s (the Azur Lane studio) open-world fantasy creature-companionship RPG, and it’s currently in pre-registration globally with no launch date — but Asia sounds committed, the closed beta test circuit is done, and the 20-million pre-registration milestone landed August 25, 2026.
Note: Verified September 17, 2026 against mygachahub, Kotaku’s game page, the GameWith.ai Azur Promilia wiki (which builds its data from the official CBT builds) and official sites. Global launch date is still not published — Asia-first looks increasingly likely.
What Azur Promilia Actually Is
Manjuu’s pitch is “fantasy world RPG with creature companionship” — a fantasy open-world RPG with the Kibo hook:
- Explore a sprawling planet rich with magic, falconry and 180+ species of “Kibo creatures in the CBT build (so you can bet on multiple evolution tiers).
- Home and char formations configurable: players keep a crew of beasts, plus base-building and farming systems that run on the same layer (recipes, facilities, Farming Tech).
- Companion mechanics layer: Kibo pets feed into the combat economy — bonds are power, not just vibes.
- Combat: elemental type-matchups mixed with creature combat, but refined — CBT feedback praised combat feel while “UI polish” landed in negative feedback (worth noting; the game’s in beta polish passes).
The Closed Beta Circuit Is Done (and What It Told Us)
Manjuu’s testing the game in stages; every test’s community feedback is public:
| Test | When | Region / Platforms |
|---|---|---|
| CBT (initial) | 2025 | CN |
| Constant Sequence Test (CBT2) | April 3–11, 2026 | China, PC + Android + iOS (data wipe) |
| Korea CBT via Nexon | May 15–18, 2026 | PC + Android |
| Taiwan/HK/Macao CBT | June 12–15, 2026 | mobile |
| Japan CBT via Yostar | July 2–10, 2026 | mobile (no gacha banner during test) |
The third closed test (旅迹测试) ran recruitment in CN through late August. Community chatter puts a public/open beta by end of 2026 as plausible, followed by a late-2026 launch — but nothing has been formally announced.
Publishers Are Region-Locked (This Explains the Delay)
Azur Promilia is reaching regions through different publishers — the usual pattern:
| Region | Publisher | Status (Sep 17, 2026) |
|---|---|---|
| China | Manjuu | Third test done; TapTap pre-register only |
| Japan | Yostar | Store pre-register open since Aug 25 (App Store / Google Play) |
| Korea | Nexon | Pre-register open since mid-August |
| Taiwan/HK/Macao | NIJIGEN / JIMI | CBT done; no date |
| Global/English | JIMI (Manjuu global) | Pre-register open on official site. No date. |
The App Store showing “2026-12-31” is a store placeholder, not an announced launch day. The official Japanese site lists “TBA”, and the English-language social channels remain dormant — which is the community’s biggest worry, because Asia-first launches with a delayed global version have a precedent in several other Chinese titles.
Platforms and What the Game Actually Plays Like
Verified platforms: PC, iOS, Android. PlayStation 5’s not officially dated.
- Genre: fantasy world RPG, creature companionship — the “taming-lane” of the genre, with Aniimo as the obvious comparison point and Honkai: Nexus Anima as the other 2027 challenger.
- Combat: action combat with elemental match-ups (the gamewith tripod covers the element wheel) — real-time, no turn-based layer.
- Construction and farming: the CBTs showed a full facilities layer — Anima crafting, food recipes, orders & reputation, and Star Garden progression — a side-mode just as deep as the combat.
- Charlulu Village, Sprout Valley, Jinghua Cape, and Lebe are confirmed locations from official copy.
System Requirements (From the CBT Builds)
- PC minimum: mid-range hardware — typically GTX 1060-class GPU, 16 GB RAM.
- Mobile: Android 10+/iOS 15+, Snapdragon 855/Dimensity 1000-class, ~25 GB free.
- The JP/Global App Store’s platinum cap listed ~25GB — account for a full client size this large.
Pre-Registration Is Live (and the Rewards Are At Milestones)
The official site (azurpromilia.jimi.global.com) has global pre-registrations ongoing, with milestone rewards at multiple thresholds — the 20 million milestone landed August 25. Japan’s pre-register opened the same day on the App Store and Google Play.
FAQ
When does Azur Promilia release? As of October 2026, no region has a confirmed launch date. South Korea (via Nexon) launched a CBT in May 2026 and is targeting a 2026 release. Japan (via Yostar) and Taiwan/HK/Macau (via NIJIGEN) have pre-registration open. The global English version remains undated — Manjuu has confirmed a global release is planned but no date has been announced.
Is Azur Promilia out in 2026? Maybe — Manjuu’s president signaled a 2026 window is plausible for China at least; no region has confirmed a launch date yet.
Is Azur Promilia free-to-play? Assumed yes, gacha model like Manjuu’s Azur Lane. Wasn’t publicly confirmed with details for the global build — treat as “expected”.
What platforms is Azur Promilia on? PC, iOS and Android are the official platforms. PlayStation 5 hasn’t been dated.
How is Azur Promilia different from Aniimo? Creature-companionship is the common ground, but Azur Promilia leans more into the construction/farming systems than Aniimo’s Twine-combat creature-catching. Aniimo’s out on PC/PS5/Xbox already; Azur Promilia is still pre-reg/coming-soon.
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